- TEMU Campus
- Course List
- A to Z: The Short Film Production
A to Z: The Short Film Production
- CourseKampus MerdekaTechnical Skills + S.E.L.F. Skills
TEMU Campus Certificate
Tentang Program
- Deskripsi
Sebagaimana disampaikan pada Opus Creative Economy Outlook 2019, kontribusi ekonomi kreatif terhadap PDB Indonesia sebesar Rp. 1.211 triliun atau sekitar 7,44%. Atas ini sub-sektor ekraf: film, animasi, dan video, serta sub-sektor TV dan radio, masing-masing menyumbang laju pertumbuhan PDB hingga 10%. Dari sisi sumber daya manusia, sub-sektor tersebut berkontribusi terhadap sekitar 39 ribu tenaga kerja dan menjadi bagian dari total hampir 17 juta tenaga kerja di bidang industri kreatif. Hal ini menunjukkan peluang yang sangat besar di Industri Konten Kreatif.
- Waktu Pelatihan
3 Hari (5 Jam)
- Pola Belajar
Offline / Online
- Prasyarat
Tidak ada
Silabus
Target dan Capaian Pembelajaran
1. Peserta mengerti cara kerja bisnis dalam industri perfilman
2. Peserta mengerti alur bisnis film dari awal (perencanaan film) hingga akhir (distribusi dan promosi)
3. Peserta dapat mengetahui cara membuat film yang menguntungkan dari segi bisnis
Proses Pembelajaran
- Pemanfaatan technology informasi dalam produksi film (digitalisasi)
- Memahami ekonomi ekosistem film
- Film Business Overview (Indstry Characteristics, Structure, and Impact)
- Movie Development (Studio vs Indie)
- Financing (Crowdfunding, Incentives, Soft Money)
- Production Overview (Pre, Production, Post)
- Distribution (Agreement, Disruption, Channels, Models)
- Marketing (Promotions, Festivals, Awareness)
- Retail (Business Model, Platforms, Markets)
- Accounting (Basic Accounting)
- Film Law (Censorship, Legal Paper, Rating, Plagiarism)
- Intellectual Property (Copyright Claims)
Target dan Capaian Pembelajaran
1. Peserta mengerti cara memproduksi film dengan benar
2. Peserta dapat merancang alur produksi dari skenario yang ada
3. Peserta dapat merancang pembiayaan, penjadwalan, dan pendetailan dalam produksi film
Proses Pembelajaran
- Production 101 (Team, Sets, Equipments, Studios)
- Production Overview (Pre, Production, Post)
- Project Management (Financing, Scheduling, Delivering, Detailing)
- Scenario 101 (Characters, Locations, Time, Operational)
- Financing (Financial Projection, Funding, Financial Management)
- Film Law (Censorship, Legal Paper, Rating, Plagiarism)
- Scheduling (Project Gantt Chart, Time Management)
- Detailing (Operational Needs [F&B, Accomodation, OSHA], Production Support [Talent, Crew, Equipments])
Target dan Capaian Pembelajaran
1. Peserta dapat mengerti cara menulis skenario dan skrip dalam pembuatan film
2. Peserta dapat menulis skenario dan skrip film
Proses Pembelajaran
- PUEBI 101 (Sentences Structure, Dialogue Writing)
- Scenario 101 (Characters, Locations, Time, Operational)
- Drama vs. Non-Drama (Similarities, Difference, Writing Approach)
- Genre Exploration (Genre Structure)
- Creative Writing (Characters, Plot, Scene, Pace, Suspense, Tone)
- Research (Fact-Check, Dramaturgy)
- World Building (Fantasy, Non-Fantasy)
- Shot 101 (Camera Shot, Camera Angle, Camera Movement)
- Script Writing (Dialogue, Shot, Transition, Intercut, Action Writing)
Target dan Capaian Pembelajaran
1. Peserta dapat mengelola project secara end to end dalam produksi film sesuai dengan tools project management.
2. Peserta dapat merancang financial secara terperinci dan sesuai dengan good corporate governance.
Proses Pembelajaran
- Production 101 (Team, Sets, Equipments, Studios)
- Production Overview (Pre, Production, Post)
- Project Management (Financing, Scheduling, Delivering, Detailing)
- Shot 101 (Camera Shot, Camera Angle, Camera Movement)
- Shot List (Script Transforming)
- Storyboard (Visual Storytelling, Basic Build)
- Crew & Talent Management (Recruitment, Salary, Schedule)
- Detailing (Operational Needs [F&B, Accomodation, OSHA], Production Support [Talent, Crew, Equipments])
- Location Scouting (Aesthetics, Lighting, Logistics, Accessibility, Permits)
Target dan Capaian Pembelajaran
1. Peserta dapat melakukan editing sinematik sesuai dengan langkah-langkah
2. Peserta akan memahami sense of creativity dalam editing
Proses Pembelajaran
- Scenario 101 (Characters, Locations, Time, Operational)
- Linear vs Non-Linear Editing (Similarities, Difference, Approaches)
- Shot List (Script Transforming)
- Logging (Sorting, Organizing Film Shoots)
- Rough Cut (Assembly Shot, Assembly Cut, Trimming)
- Audio Editing (Syncing, Music, Audio Effects, Subtitles)
- Motivated Cuts (Pacing, Sequencing, Framing, Shot Size)
- Aesthetics (Philosophy, Concept, Examples)
- Visual Effects (Color Grading, Transitions, Introduction to CGI / Green Screen)
Target dan Capaian Pembelajaran
1. Peserta dapat melakukan editing sinematik sesuai dengan langkah-langkah
2. Peserta akan memahami sense of creativity dalam editing
Proses Pembelajaran
- Scenario 101 (Characters, Locations, Time, Operational)
- Linear vs Non-Linear Editing (Similarities, Difference, Approaches)
- Shot List (Script Transforming)
- Logging (Sorting, Organizing Film Shoots)
- Rough Cut (Assembly Shot, Assembly Cut, Trimming)
- Audio Editing (Syncing, Music, Audio Effects, Subtitles)
- Motivated Cuts (Pacing, Sequencing, Framing, Shot Size)
- Aesthetics (Philosophy, Concept, Examples)
- Visual Effects (Color Grading, Transitions, Introduction to CGI / Green Screen)
Target dan Capaian Pembelajaran
1. Peserta memahami untuk merencanakan dan mengeksekusi marketing film melalui berbagai lini termasuk memanfaatkan teknologi.
2. Peserta memahami untuk merencanakan dan mengeksekusi pendistribusian film untuk menjaga sustainability business.
Proses Pembelajaran
- Marketing 5.0 (Data Driven Marketing, Augmented Marketing, Predictive Marketing, Contextual Marketing, Agile Marketing)
- 5A Customer Path (Aware, Appeal, Ask, Act, Advocate)
- Marketing Technology (Advertising, Content Marketing, Direct Marketing, Distribution Channel)
- Research (Market Research, Market Segmentation)
- Marketing Strategy (Customer Persona, Marketing Goals, Inventarizing Channels)
- Distribution Channel (Festivals, Companies, Streaming Platforms, Self Distribution, Self Streaming)
- Distribution Strategy (Terms and Conditions, Digital Cloud, Physical Copies)